Premature Table Leaving
In QuickStep it is mandatory to complete the round of three games. The only exception is that the dummy may leave the table during the last game (but we prefer you stay).
Even though completing a game is mandatory, it can happen to anyone. Sometimes there is an emergency, a WiFi connection issue, or something unexpected happens at home. We understand that, and our system takes it into account. But premature table leaving does cause significant inconvenience — in fact, it is by far the biggest source of frustration among StepBridge players.
That is why we address this behaviour, without too much impact if you occasionally cannot complete a game. But with increasing consequences for players who frequently fail to complete a game.
Approach
Premature table leaving is addressed in two ways:
- A player who does not complete a game cannot play for a short period (time-out).
- We track everyone's completion score. We do this based on the last 500 games. The more often a game is not completed, the lower the score and the greater the consequences.
A positive completion score is favourable and means you normally complete the QuickStep round. The maximum (most favourable) completion score is +100. If you drop below -100, you are not completing games often enough and an automatic suspension follows.
What does your score mean?
| Score | Rating | |
|---|---|---|
| 😄 | 100 | Perfect — you almost always complete your games |
| 🙂 | 50 to 99 | Good — you usually complete your games |
| 🙂 | 0 to 49 | Fair — your score is fine, but you have little margin |
| 😐 | -1 to -50 | Warning — your score is negative |
| 😟 | -51 to -100 | Danger zone — a temporary suspension follows at -100 |
Your overview
In your personal overview you will find the following columns:
| Column | Explanation |
|---|---|
| Time | The time you left the table before the round had ended. |
| Moment | The moment in the game when you left the table. For example: s2br3 = game 2 bidding round 3, s4sl7 = game 4 trick 7. |
| Games Played | The number of games played since the last time you left the table prematurely. The higher this number, the more streak points you earn. |
| Frequency | How often you did not complete a game within the last 500 games. For example: 1/50 = you left the table prematurely in 1 out of every 50 games. |
| Streak Points | The number of streak points you earned by completing games normally. |
| Penalty Points | The number of penalty points you received for not completing games. |
| Completion Score | Your point total. |
| Sanction | The number of suspension days you will receive if you drop below -100. |
Calculation
Completion score
Your completion score determines the extent to which not finishing a game is held against you. The higher your completion score, the better. You start with a score of 0 points, and the maximum score is 100.
If your score drops below -100, an automatic sanction follows, and your score is reset to 0.
The calculation is as follows:
current completion score = previous completion score + streak points + penalty points
Streak points
If you play games without prematurely leaving the table, you earn streak points. The number of streak points increases as you complete more consecutive games. It does not matter whether you spread this across multiple sessions.
Penalty points
If you leave the table prematurely too often, you receive penalty points. What matters is how frequently you have left the table prematurely within the last 500 games.
| How often in your last 500 games | Penalty points |
|---|---|
| More than 25 times | 30 |
| More than 20 times | 24 |
| More than 15 times | 16 |
| More than 8 times | 10 |
| More than 6 times | 4 |
If you leave the table 6 times or fewer in your last 500 games (1 in 84), you will not receive any penalty points.
Sanctions
If you have a completion score of less than -100, an automatic sanction follows in the form of a suspension of a number of days. Your completion score is then reset to zero. Note: your frequency within the last 500 games is still high, which means you will receive penalty points again more quickly.
The number of suspension days increases with each successive suspension:
- The minimum suspension period is 5 days. This is also the starting value.
- With each successive suspension, the period doubles, up to a maximum of 70 days (i.e.: 5, 10, 20, 40, 70).
- The suspension period also gradually decreases as you build up streak points. For every 4 streak points you earn, the suspension period is reduced by 1 day.
Example
Below you can see how the completion score develops over three successive abandonment registrations (most recent at the top):
| Date | Moment | Played | Frequency | Streak | Penalty | Score | Sanction |
|---|---|---|---|---|---|---|---|
| 04-12-2026 | s3br1 | 272 | 1/83 | 21 | 0 | 13 | 2 |
| 20-11-2026 | s3br1 | 80 | 1/71 | 2 | -4 | -8 | 2 |
| 15-11-2026 | s3br1 | 51 | 1/63 | 0 | -4 | -6 | 2 |
On 15 November the completion score was -6. On 20 November, +2 streak points and -4 penalty points were added, bringing the score down to -8. On 4 December this player completed 272 games without leaving. That earned 21 streak points and no penalty points (frequency had dropped to 1/83), raising the score to +13.
